Then there’s the weird-ass body horror stuff, where-for instance-Joseph Ota briefly turns into a bad guy and tries to choke Seb out, only to turn back to normal (and for the characters to say absolutely nothing about it). ![]() For instance, Seb’s partners, Nicole and Joseph, reference an “accident,” but unless you go through the game’s many hidden files, you never get a good idea of what this accident was. It’s extremely hard to describe to someone who hasn’t played the game, but it feels like entire scenes of exposition are missing, with things just kind of happening with very little rhyme or reason. The really bizarre part of the original game’s storytelling is that the above paragraph already has much more information than the game gives the player from the get-go. He is called to a hospital where a horrific massacre has taken place and is pulled in to the world of Stem, an odd, shared consciousness realm where he must survive in the world of a vicious killer named Ruvik. It ostensibly follows the exploits of Sebastian Castellanos, a grizzled detective, who-get this-has a dark past and a drinking problem. The Evil Withinīilled as a return to form for Shinji Mikami, the guy who directed the first Resident Evil, as well as several of the follow up entries, the original game in the Evil Within franchise is an odd, odd beast. Today I want to take a look at each game, and what they do well and not so well. Despite sharing a name, The Evil Within is a radically different game from The Evil Within 2 in many ways. Part of that is due to how straight-up perfunctory the writing in the first game is, but the other reason is due to the radically different approaches to similar subject matter each game takes. To me, the Evil Within franchise is something of a fascinating thing.
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